Apr 28, 2009, 01:47 AM // 01:47
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#2
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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That's all I pretty much use now. Works really well in PvP and PvE surprisingly works very well in hard mode as well. Got Guardian of Cantha with it and almost have Guardian of Eloan, also plan on using it for Tyria and probably vanquishing as well. I use it in JQ, AB etc, I can easily solo shrines with it. With some variations it's usable in RA as well. Some people do tend to laugh when they see it, but hey it's doing the killing pretty well.
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Apr 28, 2009, 02:07 AM // 02:07
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#3
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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The only shadow stepping Warrior build being used right now that I can think of is the Endurance Axe for PvP. But that's with an Axe and not a Sword. Goes somewhere along the lines of:
[build prof=W/A Axe=12+1+1 Strength=12+1 dead=3][Dismember][Augury of Death][Protector's Strike][Frenzy][Dash][Shadow Fang][Warrior's Endurance][Resurrection Signet][/build]
Other types of shadow stepping Warriors have been nerfed so are no longer viable or is not as good as the above one.
[[Shadow Walk] got nerfed to disable attack skills for 1 second, meaning you lose all adrenaline. [[Death's Charge] and [[Shadow Prison] has an aftercast.
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Apr 28, 2009, 02:21 AM // 02:21
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#4
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Lion's Arch Merchant
Join Date: Jan 2007
Location: Canada
Guild: Endemic Warfare
Profession: W/
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Sword? or Axe?, there's been a few over the last couple of months, I imagine that playing the build ac1inferno listed would be fine though.
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Apr 28, 2009, 02:48 AM // 02:48
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#5
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Ascalonian Squire
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Right now I'm only level 13.
Sword: 8 (5+3)
Deadly Arts: 8
Shadow Arts: 8
1. Death's Charge
2. Jaizhenzu Strike
3. Sever Artery
4. Gash
5. Final Thrust
6. Dancing Dagger
7. Crippling Dagger
8. Shadow Refuge
I was using Iron Palm in place of Dancing Dagger, but I realized I rarely use it.
The build is a lot of fun though. Crippling Dagger is great for runners, while Dancing Dagger does a bit more damage. I may go back to using Iron Palm soon.
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Apr 28, 2009, 07:24 AM // 07:24
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#6
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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I guess [warrior's endurance] is the only reason why we're doing this as W/A and not A/W? Kinda seems upside-down to me. Why not go with A/W, put 13 in critical strikes, throw on a zealous mod, and never worry about energy again? Then you get your elite back...
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Apr 28, 2009, 07:29 AM // 07:29
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#7
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Have fun fooling around right now. Once you get to some of the harder areas, you are going to need to focus more on being a Warrior (Weapon Mastery + Strength) and less on Assassin skills. Shadow Steps can be fun, and interesting, but other than that, you won't find many of the Assassin skills to be efficient on your Warr.
__________________
Warrior for Hire
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Apr 28, 2009, 10:54 AM // 10:54
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#8
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Quote:
Originally Posted by ac1inferno
[build prof=W/A Axe=12+1+1 Strength=12+1 dead=3][Dismember][Augury of Death][Protector's Strike][Frenzy][Dash][Shadow Fang][Warrior's Endurance][Resurrection Signet][/build]
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This is part of omegaspike, it's an 8 man spike build where using those shadow steps results in an instant kill because you've got 6 other people coordinating with you (which is quite spectacular, and nearly impossible to save).... definitely not for pve.
[death's charge] is both interesting and useful in pvp, it's very common on gvg hammer bars, good for moving instantly or getting the jump on monks. Whenever I switch to axe I always ache for my teleport.
Not so much in pve unless you're using it for aggro control in high high end pve tanking, without a tank build it will probably just get you killed.
[warrior's endurance] is a nice skill.
[power attack][dismember][protector's strike][wild blow][flail][warrior's endurance][enraging charge][resurrection signet]
[power attack][protector's strike][sever artery][gash][flail][warrior's endurance][enraging charge][resurrection signet]
Or the scythe variant:
[power attack][pious assault][protector's strike][wild blow][flail][warrior's endurance][enraging charge][resurrection signet]
Which is excellent, though pious assault is an awful attack that you probably don't need... put in [rush] if you have trouble with enemies running around, when I use that scythe build the usual reaction to being hit is terror / panic / fleeing.
The pvp variant is this:
[power attack][protector's strike][pious assault][bull's strike][flail][rush][warrior's endurance][enraging charge]
(for AB so no res sig)
Once I hit this kurzick hammer war, and she just FLIPPED OUT AND RAN, kiting till I killed her with double 89s.
Personally in pve I play either [earth shaker] or [dragon slash].
Most secondaries are only for one or two low cost skills. If you try to put dancing daggers and such on your build you'll find that they do as much damage as a couple of sword attacks, the build you posted is far too energy intensive and reminds me of when I tried putting [empathy] on my W/Me.
Last edited by Lux Aeterna; Apr 28, 2009 at 11:06 AM // 11:06..
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Apr 28, 2009, 04:28 PM // 16:28
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#9
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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Quote:
Originally Posted by Lux Aeterna
This is part of omegaspike, it's an 8 man spike build where using those shadow steps results in an instant kill because you've got 6 other people coordinating with you (which is quite spectacular, and nearly impossible to save).... definitely not for pve.
[death's charge] is both interesting and useful in pvp, it's very common on gvg hammer bars, good for moving instantly or getting the jump on monks. Whenever I switch to axe I always ache for my teleport.
Not so much in pve unless you're using it for aggro control in high high end pve tanking, without a tank build it will probably just get you killed.
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All ready said it was for PvP. [[Death's Charge] isn't used anymore because of the aftercast that makes it impossible to do a good tele-spike.
Quote:
Originally Posted by Paul Dawg
I guess [warrior's endurance] is the only reason why we're doing this as W/A and not A/W? Kinda seems upside-down to me. Why not go with A/W, put 13 in critical strikes, throw on a zealous mod, and never worry about energy again? Then you get your elite back...
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As Lux Aeterna pointed out, the build is for a team spike. It's not trying to achieve a solo spike.
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Apr 28, 2009, 04:45 PM // 16:45
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#10
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Death's charge is good actually, it gets me kills in RA/AB and I've seen people use it in gvg quite a bit, but it seems like the meta is entirely axes now.
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Apr 28, 2009, 05:06 PM // 17:06
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#11
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Wolfenstein Fuel Dump
Guild: Melandru's Elite Hunters [Hunt]
Profession: D/
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RotN is seriously underrated..
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Apr 28, 2009, 09:48 PM // 21:48
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#12
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Frost Gate Guardian
Join Date: Aug 2008
Profession: Me/
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Quote:
Originally Posted by Zigathon
I prefer a sword build for the bleed effects.
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Swords, with exception to [[Hundred Blades] in pve, and the bleeding condition are fairly weak. If it's deep wound you're after, then you can apply it just as easily with an axe or hammer. You might also be interested in using [[Scorpion Wire], as it offers a shadowstep with a kd and shorter recharge.
Last edited by Saraneth; Apr 28, 2009 at 09:55 PM // 21:55..
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Apr 28, 2009, 10:07 PM // 22:07
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#13
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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I liked the w/a spike, effective
I ran the standard WE build with a slight tweak that worked pretty well.
replace one attack skill or something else with [shadowy burden]
as long as the opponent has no hexes it raped.
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Apr 29, 2009, 01:58 AM // 01:58
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#14
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Quote:
Originally Posted by Hanging Man
shadowy burden]
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I used to use this, it's excellent, however I'm usually out of energy due to using 4 energy skills on recharge.
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Apr 29, 2009, 02:56 AM // 02:56
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#15
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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Still don't understand why it's better as W/A than A/W--even if it's for a team spike. And that's cuz...it'd be better as A/W. W/D can make good use of [warrior's endurance]. On W/A, there's no point.
Quote:
Originally Posted by ac1inferno
As Lux Aeterna pointed out, the build is for a team spike. It's not trying to achieve a solo spike.
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Apr 29, 2009, 07:01 PM // 19:01
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#16
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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The warrior's endurance axe build for pvp is:
[power attack][dismember][protector's strike][bull's strike][frenzy][rush][warrior's endurance][resurrection signet]
This is a pressure/spike build designed to kill shit fast, which it does well.
The one with augury and shadow fang is for team spikes, note the weird deep wound inducing teleports instead of attack skills, it's also typically the only war in its 8 man team whereas the one I just posted is often run in a dual frontline team...
Secondary class does not matter for this version, but many people put in [dash] over [rush] as a cancel/chase stance. Personally I can't stand dash, but it does have advantages.
If you want to make an A/W, make an A/W, but there's a huge difference between W/A and A/W.
Basically most secondary classes are only for 1-2 skills, GW doesn't have true multiclassing.
Last edited by Lux Aeterna; Apr 29, 2009 at 07:05 PM // 19:05..
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Apr 29, 2009, 07:09 PM // 19:09
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#17
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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Quote:
Originally Posted by Lux Aeterna
I used to use this, it's excellent, however I'm usually out of energy due to using 4 energy skills on recharge.
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Yeah that is the big draw back from using [shadowy burden]
usually im at 0 ene after using WE, Shadowy Burden, Frenzy and shadow Charge
but if you don't mind that then by all means throw in shadowy burden
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Apr 29, 2009, 07:26 PM // 19:26
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#18
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Frost Gate Guardian
Join Date: Aug 2005
Profession: E/Mo
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Quote:
Originally Posted by Paul Dawg
Still don't understand why it's better as W/A than A/W--even if it's for a team spike. And that's cuz...it'd be better as A/W. W/D can make good use of [warrior's endurance]. On W/A, there's no point.
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Higher base armor
Strength based shield
Sentinel's armor
More useful energy based attacks with low recharge and no requirement in the strength line (power attack, protector's strike)
Want me to keep going?
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Apr 30, 2009, 01:01 AM // 01:01
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#19
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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How about...
Huge critical strike chance
Endless energy inflow
More damage (puh-leeze don't tell me wars have better e-attacks than sins)
Enchants that bring you up to the armor level of a warrior anyway
and above all...
You get your elite slot back!
Look, what's the main reason to be a warrior? KD. If you're not KD-ing, you gotta ask yourself why you're a warrior in the first place.
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Apr 30, 2009, 01:08 AM // 01:08
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#20
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Gah, I loved this combo from awhile back.
["You're all alone!"] + [Signet of Malice]
I had a run where I'd always go [Death's Charge] + [Devastating Hammer], but these days I don't W/A at all anyways.
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